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hungpt

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A member registered Nov 22, 2022

Creator of

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(1 edit)

it was supposed to be a speed run of sort
anyway I will keep that in mind
===============
how did you find this game btw? the jam is kinda over already

Apologize for my earlier comment. I realize now that I was a bit harsh.
I'm not trying to make you angry nor disrespect your work.

I'm simply pointing out problems while working with the set. You don't have to do anything about it.

I'm sorry, but I have to say this is a somewhat terrible set for prototyping.

Was using it to make a complex state machine (still using it as the time of this writing).

- kinda inconvenience that most are 48x48 and then some are 96x48, guess I'm too used to a big sprite sheet which contains everything

- sword attack 1? where attack 2 3?

- sword run? you know most weapons are quite bulky or too heavy to swing them like that right? even for machete and knife I've never seen anyone running like so. It looks like "holding item while running" or "sword run away" to me.

- wall land and wall slide (slow) transition doesn't mesh well

- duplicate frames, (I can clean it in aseprite but) please don't include it, as most modern engine can lengthen a frame time as needed

- there should be a recommended collision shape

- and other misc things

I have a feeling the whole thing doesn't (and won't) mesh well together, since they're not placed together at first.

Actually its prototype sprites and I'm out of time to update it.

oh and it freezeee... but i have been warned.

same here, to me its somewhat unplayable

I dont know how to play this tbh

+1 for eerie music

oh thats... short...

but I had fun!

got past the first level, but how did I...?

oh I defeated the final boss

because I planned more than that but only managed to accomplished ~80 types
thanks for playing!

Huh.. other than the deer I don't see any that can be consider "annoying fast" (unless you are going for a perfect "score")
You are expected to take some hit, as I consider getting knocked back as part of the game.

(during development time they are even faster, I have to re-adjust their speed many times)

(the bird are quite fast so I only place one, and also they don't chase you forever)

Anyway that's something to consider (to make a level where you can get away completely unscathed).

the deer on the second level can be bypass by jumping over the bowmen, since bowmen wont attack at close range.

the deer are mood-swing as mother nature intended

The bridge and other stone structures imo, is the best of this pack.

Thanks OP, for such nice pack.